Cost Quest Print the Mat
Economics · Unit 1 · Opportunity Cost

Cost Quest

Two dice. One play per round. Ten rounds.

Roll, then drag one die into a zone. Score it now, park it to multiply later, or burn the round on Spite to cancel your opponent's play. A parked die leaves you rolling one instead of two. High score after ten rounds wins.

Pick your opponent

Print the mat.

Print the mat and hand out two dice. Use the screen to show the rules in two minutes.

Print the Mat
Round 1 of 10 You 0 Foe 0
You
Two dice
0

Long Term

Short Term

Spite

Your Roll

Drag a die
 
Opponent
Two dice
0

Long Term

Short Term

Spite

Their Roll

Hidden
 
Drag a die to a zone.
You
Foe

Game over.

Debrief questions

Take it to the table

Opportunity cost. One die, three places. Pick your hardest round. What did you give up — and was it only points?
Sunk cost. Waiting rounds are spent whether the payoff came or not. What kept you waiting?
Marginal cost vs. benefit. Spite costs a whole round. What did it buy you? Why did it feel worth it?

Run it live in class.

Print the mat, hand out two dice, and run ten rounds live.

Print the Mat
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