Cost Quest Print the Mat
Economics · Unit 1 · Opportunity Cost

Cost Quest

Two dice. One play per round. Ten rounds to regret it.

Roll, then drag one die into a zone. Score it now, park it to multiply later, or burn the round on Spite. A parked die leaves you rolling one instead of two.

Pick your opponent

This game is better on a table.

Print the mat, hand out two dice, play it live. The screen is just for showing the rules in two minutes.

Print the Mat
Round 1 of 10 You 0 Foe 0
You
Two dice
0

Long Term

Short Term

Spite

Your Roll

Drag a die
 
Opponent
Two dice
0

Long Term

Short Term

Spite

Their Roll

Hidden
 
Drag a die to a zone.
You
Foe

Ten rounds, done.

What the game just did to you

Take it to the table

Opportunity cost. One die, three places. Pick your hardest round. What did you give up — and was it only points?
Sunk cost. Waiting rounds are spent whether the payoff came or not. What kept you waiting?
Marginal cost vs. benefit. Spite costs a whole round. What did it buy you? Why did it feel worth it?

Now play it with actual people.

A computer can’t groan when its six gets cancelled, or spite you out of pure spite. Print the mat and run ten rounds live.

Print the Mat
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