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AP Macroeconomics

AP Macroeconomics Games for Units 1–6.

Pick a unit. Set interest rates, shift AD/AS and run the Fed.

21 Games11 Lesson PlansNo Login

Jump to Whole Course Unit 1 · Basic Concepts Unit 2 · Indicators Unit 3 · AD/AS Unit 4 · Money and Loanable Funds Unit 5 · Phillips Curve Unit 6 · Open Economy

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Pick one of these three games.

Unit 1: Basic Economic Concepts

Scarcity, opportunity cost, and gains from trade — the foundation both AP Econ courses open with. These two games are shared with AP Micro Unit 1.

Unit 1

Cost Quest

Ten rounds. Place one die each round: take the sure points, park it in Long Term to multiply later, or burn the round on Spite.

Practices Opportunity cost, sunk cost and marginal cost.

How it plays

Parking a die gives up that round's points.

10 RoundsOpportunity · Sunk · Marginal CostPrintable Mat
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Unit 1

Trade Routes

Five rounds.

Practices Absolute advantage, opportunity cost, comparative advantage and terms of trade.

How it plays

Work out the advantages from plant data, then decide whether the proposed terms are worth signing.

5 RoundsTerms of Trade
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Unit 1

Graph Saboteur: Production Possibilities

Which events move the curve, which put the economy inside it, and which slide it along.

Practices The production possibilities curve: shifts, idle resources, opportunity cost and economic growth.

How it plays

Play solo missions, duel a rival who sets traps, or pass one device between a Saboteur who picks the event and an Analyst who calls it.

MissionsSolo Duel2 Players
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Unit 2: Economic Indicators & Interpretation

GDP, unemployment, and inflation — how economists read the health of an economy from raw data.

Unit 2

Money Machine

Five rounds.

Practices Inflation, real vs nominal value and purchasing power.

How it plays

Read the headlines, predict inflation, then split your coins across savings, bonds, stocks and loans.

5 RoundsReal vs Nominal
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Unit 2

Slyders: GDP

Roll an economic event, then slide six dials.

Practices GDP and its parts: consumer spending, investment, government spending, exports and imports.

How it plays

Most of the table are Economists. Some are Slyders, steering the board wrong on purpose. Nobody sees the answer until the round ends.

Unit Review3–4 PlayersPrintable Kit
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Unit 2

Slyders: Unemployment

Same game, the labor market.

Practices Unemployment rate, labor force participation and the three types: frictional, structural and cyclical.

How it plays

A Slyder hides easiest in the three types.

Unit Review3–4 PlayersPrintable Kit
Play now Paper Kit

Unit 3: National Income & Price Determination

Shift the curves, run the multiplier math, and watch policy ripple through the AD/AS model.

Unit 3

The Big Shift

Six rounds, 30 scenarios. Read the event, then call the shift.

Practices AD-AS shifts: does AD, SRAS or LRAS move left, right, or not at all?

How it plays

Instant feedback.

6 Rounds30 Scenarios
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Unit 3

AD/AS Lab · The Specimen

Three acts, ten timed rounds.

Practices Classical self-correction in AD-AS: output gap, labor market, wages, costs and SRAS.

How it plays

Walk the five-link chain, then run it: diagnose the shock, pull the lever, tune wages against the clock.

3 Acts10 Timed Rounds
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Unit 3

Multiplier Mayhem

Five rounds. You are a Fed intern.

Practices Multipliers: spending, tax, money and balanced budget.

How it plays

Each briefing hides a different multiplier. Pick it, compute it, call the direction.

5 Rounds4 Multipliers
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Unit 3

Stabilize This!

Five rounds. You are a CBO intern.

Practices GDP deflator, cyclical unemployment and stabilization policy, ending in stagflation.

How it plays

Pull the GDP and labor data, compute the deflator and cyclical unemployment, then call the stabilizers. Round 5 is the stagflation trap.

5 Rounds5 Macro Eras
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Unit 3

Slyders: AD/AS

The same shift call, played against three other people.

Practices AD-AS: aggregate demand, short-run and long-run supply, price level, output and unemployment.

How it plays

Plenty of unrelated events push AD the same way, so a Slyder is hard to catch.

Unit Review3–4 PlayersPrintable Kit
Play now Paper Kit

Unit 4: Financial Sector & Monetary Policy

Control the money supply, move interest rates, and try to stabilize an economy that fights back.

Unit 4

Fed Chair Simulator

Eight quarters.

Practices Monetary policy: the federal funds rate, open market operations, reserve requirements and the Phillips curve.

How it plays

Steer the economy without tipping it.

8 QuartersPhillips Curve
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Unit 4

Reserve Judgment

Four quarters.

Practices Bank balance sheets: T-accounts, reserves, loans, T-bonds and defaults.

How it plays

Run First National Bank: set rates, approve loans, buy T-bonds, absorb defaults, and keep the Fed off your back.

4 QuartersT-Accounts
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Unit 4

Lemonade Loans

Nine orders, plus a crisis or two.

Practices Money market graph: money supply, money demand, interest rates, reserve requirements and bond operations.

How it plays

Serve each borrower the right interest rate by shifting the money supply.

9 OrdersMs/Md Graph
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Unit 4.7

Graph Saboteur: Loanable Funds

Shift the curves, read the rate, and spot crowding out.

Practices The loanable funds market: demand and supply, the real interest rate and crowding out of private investment.

How it plays

Play solo missions, duel a rival who sets traps, or pass one device between a Saboteur who picks the event and an Analyst who calls it.

MissionsSolo Duel2 Players
Play now
Unit 4

Slyders: Money Market

The Fed acts and six dials have to follow.

Practices Money market: money supply, money demand, the nominal rate, bond prices, investment and AD.

How it plays

Anyone who forgets that bond prices move opposite rates is confused or lying. Work out which.

Unit Review3–4 PlayersPrintable Kit
Play now Paper Kit

Unit 5: Long-Run Consequences of Stabilization Policies

The Phillips curve and its link to AD/AS: which shocks slide the economy along the SRPC, which ones move it, and what moves the LRPC.

Unit 5.2

Graph Saboteur: The Phillips Curve

Call the AD/AS shifts, then the Phillips curve.

Practices The Phillips curve: the SRPC, the LRPC, inflationary and recessionary gaps, and how each AD/AS shift shows up on it.

How it plays

Play solo missions, duel a rival who sets traps, or pass one device between a Saboteur who picks the event and an Analyst who calls it.

MissionsSolo Duel2 Players
Play now

Unit 6: Open Economy — Trade & Finance

Exchange rates, the FOREX market, and the mirror relationship between two currencies.

Unit 6

Currency Clash

Five rounds, 27 scenarios. Each event moves two currency markets.

Practices Foreign exchange: supply and demand in the USD and CAD markets.

How it plays

Predict how both currencies move at the same time. Demand for one currency is supply of the other.

5 Rounds27 Scenarios
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Unit 6

Slyders: Foreign Exchange

Every dial pulls on the next one, so a single wrong peg sets the table arguing about which link broke.

Practices Foreign exchange: demand for dollars, supply of dollars, the exchange rate, exports, imports and net capital inflow.

Unit Review3–4 PlayersPrintable Kit
Play now Paper Kit