Not tied to a period — 250 years of America in one game.
250 years of America, 1776 to 2026. Race the Marathon across three eras, or pick a deck: Famous Americans, Pop Culture, American Eats.
1491–1607. Native societies shaped by the land, and the collision that remade two hemispheres.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
1607–1754. Why three regions diverged, and how coerced labour hardened into racial slavery.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
1754–1800. From loyal subjects to rebels, and the bargain that produced a constitution.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
A printable card game for the table. Every card carries a period image and a fact, but never says which camp it belongs to — Loyalist, Patriot, Federalist, Democratic-Republican. Match the camp, or cross over on the issue. Try a turn on screen, then print seven decks.
1800–1848. Canals, factories, and cotton pulling the country three different ways.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
1844–1877. How new land turned a settled compromise into a war, and what Reconstruction won and lost.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
1865–1898. Industry, immigration, and the city machines that ran American politics from the ward up.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
You are George Washington Plunkitt, running the Fifteenth District for Tammany Hall in 1888. Build the ward, win elections, and watch the reformers take your streets block by block if you get greedy.
1890–1945. Progressive reform, an overseas empire, and the decisions real policymakers faced between the wars.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
You are a nation in 1919. Negotiate, ally, and survive twenty years of economic crisis — then face the choices that led the world to war.
Investigate the collapse through data, policy decisions, and the human cost of America's hardest decade.
1945–1980. Containment abroad, the suburbs at home, and the movements that rewrote American law.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
Rebuild after the war, navigate the opening of the Cold War, and steer a society transforming through the 1940s and 50s.
1980–present. The conservative turn, globalization, and the arguments still running.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.