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AP US History

Stand Where They Stood.

8 Games36 Chains Puzzles4 PrintablesPeriods 1–9No Login

Jump to 1 · Contact 2 · Colonial 3 · Revolution 4 · Market Revolution 5 · Civil War 6 · Gilded Age 7 · Reform & War 8 · Cold War 9 · Modern

Period 1: Contact & Conquest

1491–1607. Native societies shaped by the land, and the collision that remade two hemispheres.

Period 1

Chains: Period 1

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Period 1

Time Towers: Period 1

Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game

Period 2: Colonial America

1607–1754. Why three regions diverged, and how coerced labour hardened into racial slavery.

Period 2

Chains: Period 2

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Period 2

Time Towers: Period 2

Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game

Period 3: Revolution & Republic

1754–1800. From loyal subjects to rebels, and the bargain that produced a constitution.

Period 3

Chains: Period 3

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Period 3

Time Towers: Period 3

Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game
Period 3

Wits: The Revolution

A printable card game for the table. Every card carries a period image and a fact, but never says which camp it belongs to — Loyalist, Patriot, Federalist, Democratic-Republican. Match the camp, or cross over on the issue. Try a turn on screen, then print seven decks.

PrintableComparison3–6 Players
See the Demo Print the Decks

Period 4: Market Revolution & Reform

1800–1848. Canals, factories, and cotton pulling the country three different ways.

Period 4

Chains: Period 4

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Period 4

Time Towers: Period 4

Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game

Period 5: Civil War & Reconstruction

1844–1877. How new land turned a settled compromise into a war, and what Reconstruction won and lost.

Period 5

Chains: Period 5

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Period 5

Time Towers: Period 5

Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game

Period 6: The Gilded Age

1865–1898. Industry, immigration, and the city machines that ran American politics from the ward up.

Period 6

Chains: Period 6

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Period 6

Time Towers: Period 6

Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game
Period 6

Honest Graft

You are George Washington Plunkitt, running the Fifteenth District for Tammany Hall in 1888. Build the ward, win elections, and watch the reformers take your streets block by block if you get greedy.

Machine PoliticsTurn-BasedPrimary Sources
Play Game Worksheet

Period 7: Reform, Depression & War

1890–1945. Progressive reform, an overseas empire, and the decisions real policymakers faced between the wars.

Period 7

Chains: Period 7

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Period 7

Time Towers: Period 7

Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game
Period 7

Brink

You are a nation in 1919. Negotiate, ally, and survive twenty years of economic crisis — then face the choices that led the world to war.

DiplomacyClass Simulation
Period 7

Great Depression

Investigate the collapse through data, policy decisions, and the human cost of America's hardest decade.

Economic DataPrimary Sources
Play Game

Period 8: Cold War & Civil Rights

1945–1980. Containment abroad, the suburbs at home, and the movements that rewrote American law.

Period 8

Chains: Period 8

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Period 8

Time Towers: Period 8

Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game
Period 8

Postwar America

Rebuild after the war, navigate the opening of the Cold War, and steer a society transforming through the 1940s and 50s.

Cold WarPolicy Choices
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Period 9: Modern America

1980–present. The conservative turn, globalization, and the arguments still running.

Period 9

Chains: Period 9

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Period 9

Time Towers: Period 9

Stack the period's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game