One plan per game — objectives, a timed sequence, discussion prompts, and assessment ideas. Click a title to play it, or grab the PDF.
| Subject | Game Title | Unit | Download |
|---|---|---|---|
| AP Macro | Money Machine Unit 2 — Economic Indicators & Interpretation |
Unit 2 | Download PDF |
| AP Macro | The Big Shift Unit 3 — National Income & Price Determination |
Unit 3 | Download PDF |
| AP Macro | AD/AS Lab Unit 3 — National Income & Price Determination |
Unit 3 | Download PDF |
| AP Macro | Multiplier Mayhem Unit 3 — National Income & Price Determination |
Unit 3 | Download PDF |
| AP Macro | Stabilize This! Unit 3 — National Income & Price Determination |
Unit 3 | Download PDF |
| AP Macro | Fed Chair Simulator Unit 4 — Financial Sector & Monetary Policy |
Unit 4 | Download PDF |
| AP Macro | Reserve Judgment Unit 4 — Financial Sector & Monetary Policy |
Unit 4 | Download PDF |
| AP Macro | Lemonade Loans Unit 4 — Financial Sector & Monetary Policy |
Unit 4 | Download PDF |
| AP Macro | Currency Clash Unit 6 — Open Economy |
Unit 6 | Download PDF |
| AP Micro | Cost Quest Unit 1 — Player Mat & Debrief |
Unit 1 | Download PDF |
| AP Micro | Trade Routes Unit 1 — Basic Economic Concepts |
Unit 1 | Download PDF |
| AP Micro | Price Detectives Unit 2 — Supply & Demand |
Unit 2 | Download PDF |
| AP Micro | Cash Master Unit 3.7 — Production, Cost & Perfect Competition |
Unit 3.7 | Download PDF |
| AP Micro | Rival Logic Unit 4.5 — Imperfect Competition & Game Theory |
Unit 4.5 | Download PDF |
| AP US History AP Human Geo |
The Columbian Exchange APUSH Period 1 · APHUG Unit 1 — Diffusion & Trade |
Period 1 | Download PDF |
| AP Human Geo | Leapfrog Unit 7 — Development & Globalization · student worksheet |
Unit 7 | Download PDF |
| AP Human Geo | Boomtown Cities, migration & local government · Grades 8–12 Four-day simulation — full handout pack |
Unit 6 | Download PDF |
| AP US History | Brink APUSH Period 7 — The Interwar Years, 1919–1939 Two-day class simulation + chronological reasoning worksheet |
Period 7 | Teacher Guide Worksheet |
| AP US History | Honest Graft APUSH Period 6 — The Gilded Age & machine politics Post-simulation worksheet: sourcing, causation, and an argument to defend |
Period 6 | Worksheet |
Live and classroom-ready, but the written plans are still in progress: Time Towers, Time Towers: USA 250, Great Depression, and Postwar America. All four work as projected whole-class activities — the strategies below apply to each.
Four ways teachers are running these, from a fifteen-minute anchor to a full assessment replacement.
Project the game and play 1-2 scenarios as a whole class, using the built-in pause points to discuss the concept, decision, or pattern. Fifteen to twenty minutes, and it anchors the unit.
Set up 2-3 computers with different games and rotate students through 15-minute stations. Each targets a different skill — data analysis, curve manipulation, decision-making — and students can replay to master the mechanics.
Assign a game after teaching the core concept. Students play for 20 minutes and answer a reflection prompt from the lesson plan — which becomes the next day's discussion.
Instead of a quiz, have students play the unit's game and explain their reasoning in writing or discussion. Less retrieval, more application.
What to expect before you put this in front of a class — and what to tell your district if they ask.
Games run directly in the browser. No login, no registration. Save the HTML to your computer or drive and open it — Chrome, Firefox, Safari, and Edge all work.
Designed for projection. Large fonts, high contrast, touch-friendly controls, readable from the back row at 4K. Tested on Promethean and SMART Board systems.
Most games are responsive. Share the link and students can play on a tablet or phone. The heavy drag-and-drop games are better on a desktop, but all work in a pinch.
No student data collection. Games don't track students, require a login, or store work on a server — play stays on the device. Site-wide analytics and ads are covered in the privacy policy.