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Lesson Plans Library

One plan per game — objectives, a timed sequence, discussion prompts, and assessment ideas. Click a title to play it, or grab the PDF.

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Subject Game Title Unit Download
AP Macro Money Machine
Unit 2 — Economic Indicators & Interpretation
Unit 2 Download PDF
AP Macro The Big Shift
Unit 3 — National Income & Price Determination
Unit 3 Download PDF
AP Macro AD/AS Lab
Unit 3 — National Income & Price Determination
Unit 3 Download PDF
AP Macro Multiplier Mayhem
Unit 3 — National Income & Price Determination
Unit 3 Download PDF
AP Macro Stabilize This!
Unit 3 — National Income & Price Determination
Unit 3 Download PDF
AP Macro Fed Chair Simulator
Unit 4 — Financial Sector & Monetary Policy
Unit 4 Download PDF
AP Macro Reserve Judgment
Unit 4 — Financial Sector & Monetary Policy
Unit 4 Download PDF
AP Macro Lemonade Loans
Unit 4 — Financial Sector & Monetary Policy
Unit 4 Download PDF
AP Macro Currency Clash
Unit 6 — Open Economy
Unit 6 Download PDF
AP Micro Cost Quest
Unit 1 — Player Mat & Debrief
Unit 1 Download PDF
AP Micro Trade Routes
Unit 1 — Basic Economic Concepts
Unit 1 Download PDF
AP Micro Price Detectives
Unit 2 — Supply & Demand
Unit 2 Download PDF
AP Micro Cash Master
Unit 3.7 — Production, Cost & Perfect Competition
Unit 3.7 Download PDF
AP Micro Rival Logic
Unit 4.5 — Imperfect Competition & Game Theory
Unit 4.5 Download PDF
AP US History
AP Human Geo
The Columbian Exchange
APUSH Period 1 · APHUG Unit 1 — Diffusion & Trade
Period 1 Download PDF
AP Human Geo Leapfrog
Unit 7 — Development & Globalization · student worksheet
Unit 7 Download PDF
AP Human Geo Boomtown
Cities, migration & local government · Grades 8–12
Four-day simulation — full handout pack
Unit 6 Download PDF
AP US History Brink
APUSH Period 7 — The Interwar Years, 1919–1939
Two-day class simulation + chronological reasoning worksheet
Period 7 Teacher Guide
Worksheet
AP US History Honest Graft
APUSH Period 6 — The Gilded Age & machine politics
Post-simulation worksheet: sourcing, causation, and an argument to defend
Period 6 Worksheet
No lesson plans in that subject yet — more are in development.

Games Without a Plan Yet

Live and classroom-ready, but the written plans are still in progress: Time Towers, Time Towers: USA 250, Great Depression, and Postwar America. All four work as projected whole-class activities — the strategies below apply to each.

Using These Games in Your Classroom

Four ways teachers are running these, from a fifteen-minute anchor to a full assessment replacement.

Full-Class Introduction

Project the game and play 1-2 scenarios as a whole class, using the built-in pause points to discuss the concept, decision, or pattern. Fifteen to twenty minutes, and it anchors the unit.

Station Rotation

Set up 2-3 computers with different games and rotate students through 15-minute stations. Each targets a different skill — data analysis, curve manipulation, decision-making — and students can replay to master the mechanics.

Homework Exploration

Assign a game after teaching the core concept. Students play for 20 minutes and answer a reflection prompt from the lesson plan — which becomes the next day's discussion.

Assessment Alternative

Instead of a quiz, have students play the unit's game and explain their reasoning in writing or discussion. Less retrieval, more application.

Technical Notes

What to expect before you put this in front of a class — and what to tell your district if they ask.

No Setup Required

Games run directly in the browser. No login, no registration. Save the HTML to your computer or drive and open it — Chrome, Firefox, Safari, and Edge all work.

SMART Board Friendly

Designed for projection. Large fonts, high contrast, touch-friendly controls, readable from the back row at 4K. Tested on Promethean and SMART Board systems.

Mobile Access

Most games are responsive. Share the link and students can play on a tablet or phone. The heavy drag-and-drop games are better on a desktop, but all work in a pinch.

Student Privacy

No student data collection. Games don't track students, require a login, or store work on a server — play stays on the device. Site-wide analytics and ads are covered in the privacy policy.