One plan per game — objectives, a timed sequence, discussion prompts, and assessment ideas. Open a title to play it, or download the PDF.
| Subject | Game Title | Unit | Download |
|---|---|---|---|
| AP Macro | Money Machine Unit 2 — Economic Indicators & Interpretation |
Unit 2 | Download PDF |
| AP Macro | The Big Shift Unit 3 — National Income & Price Determination |
Unit 3 | Download PDF |
| AP Macro | AD/AS Lab Unit 3 — National Income & Price Determination |
Unit 3 | Download PDF |
| AP Macro | Multiplier Mayhem Unit 3 — National Income & Price Determination |
Unit 3 | Download PDF |
| AP Macro | MONIAC All units — the circular flow through the open economy |
All | Teacher Guide |
| AP Macro | Stabilize This! Unit 3 — National Income & Price Determination |
Unit 3 | Download PDF |
| AP Macro | Fed Chair Simulator Unit 4 — Financial Sector & Monetary Policy |
Unit 4 | Download PDF |
| AP Macro | Reserve Judgment Unit 4 — Financial Sector & Monetary Policy |
Unit 4 | Download PDF |
| AP Macro | Lemonade Loans Unit 4 — Financial Sector & Monetary Policy |
Unit 4 | Download PDF |
| AP Macro | Currency Clash Unit 6 — Open Economy |
Unit 6 | Download PDF |
| AP Micro | Cost Quest Unit 1 — Player Mat & Debrief |
Unit 1 | Download PDF |
| AP Micro | Trade Routes Unit 1 — Basic Economic Concepts |
Unit 1 | Download PDF |
| AP Micro | Price Detectives Unit 2 — Supply & Demand |
Unit 2 | Download PDF |
| AP Micro | Cash Master Unit 3.7 — Production, Cost & Perfect Competition |
Unit 3.7 | Download PDF |
| AP Micro | Rival Logic Unit 4.5 — Imperfect Competition & Game Theory |
Unit 4.5 | Download PDF |
| AP US History AP Human Geo |
The Columbian Exchange APUSH Period 1 · APHUG Unit 5.3 — Agricultural Origins & Diffusion |
Period 1 | Download PDF |
| AP Human Geo | Leapfrog Unit 7 — Development & Globalization · student worksheet |
Unit 7 | Download PDF |
| AP Human Geo | Boomtown Cities, migration & local government · Grades 8–12 Four-day simulation — full handout pack |
Unit 6 | Download PDF |
| AP Human Geo | Borderline APHUG Unit 4 — Political Patterns & Processes, 1945–2001 Two-day class simulation on sovereignty, devolution, and supranationalism |
Unit 4 | Teacher Guide Projection Deck |
| AP US History | Brink APUSH Period 7 — The Interwar Years, 1919–1939 Two-day class simulation + chronological reasoning worksheet |
Period 7 | Teacher Guide Worksheet Projection Deck |
| AP US History | History Market: A House Divided APUSH Period 5 — Mexican-American War to Fort Sumter Unit-long class game, about 15 minutes a class + CED-linked notes on every slide |
Period 5 | Teacher Guide Projection Deck |
| AP Euro | History Market: Revolution and Empire AP Euro Unit 5 — Estates-General to the Congress of Vienna Unit-long class game, about 15 minutes a class + CED-linked notes on every slide |
Unit 5 | Teacher Guide Projection Deck |
| AP Euro | History Market: Revolution in Russia AP Euro Unit 8 — Bloody Sunday to Lenin’s death Unit-long class game, about 15 minutes a class + CED-linked notes on every slide |
Unit 8 | Teacher Guide Projection Deck |
| AP US History | Great Depression: Six Ways Out APUSH Period 7 — The New Deal era, 1932–1936 Projector game for six groups + printed group sheets with primary sources |
Period 7 | Group Sheets |
| AP US History | Postwar: Six Capitals, One Board APUSH Period 8 — The opening of the Cold War, 1945–1950 Projector game for six groups + printed group sheets with primary sources |
Period 8 | Group Sheets |
| AP US History | History Market: Republic APUSH Periods 3–4 — Constitution to the War of 1812 Unit-long class game, about 15 minutes a class + CED-linked notes on every slide |
Periods 3–4 | Teacher Guide Projection Deck |
| AP US History | Jacksonian America: The Reign of King Mob APUSH Period 4 — 1828–1840 Projector game for six groups + printed group sheets with primary sources |
Period 4 | Group Sheets |
| AP World | Industrialization: Six Hands on the Machine AP World — 1750–1900 Projector game for six groups + printed group sheets with primary sources |
1750–1900 | Group Sheets |
| AP Euro | 1848: The Springtime of Peoples AP Euro — the revolutions of 1848 Projector game for six groups + printed group sheets with primary sources |
1848 | Group Sheets |
| AP US History | Honest Graft APUSH Period 6 — The Gilded Age & machine politics Post-simulation worksheet: sourcing, causation, and an argument to defend |
Period 6 | Worksheet |
Live and classroom-ready, but the written plans are still in progress: Time Towers and Time Towers: USA 250. Both work as projected whole-class activities — the strategies below apply to each.
Four ways to run these, from a fifteen-minute opener to a quiz replacement.
Project the game and play 1-2 scenarios as a whole class, using the built-in pause points to discuss the concept, decision, or pattern. Fifteen to twenty minutes.
Set up 2-3 computers with different games and rotate students through 15-minute stations. Each targets a different skill: data analysis, curve manipulation, or decision-making.
Assign a game after teaching the core concept. Students play for 20 minutes and answer a reflection prompt from the lesson plan. Open the next day's discussion with it.
Instead of a quiz, have students play the unit's game and explain their reasoning in writing or discussion.
What to expect before you put this in front of a class — and what to tell your district if they ask.
Games run directly in the browser. No login, no registration. Save the HTML to your computer or drive and open it — Chrome, Firefox, Safari, and Edge all work.
Designed for projection. Large fonts, high contrast, touch-friendly controls, readable from the back row at 4K. Tested on Promethean and SMART Board systems.
Most games are responsive. Share the link and students can play on a tablet or phone. The heavy drag-and-drop games are better on a desktop, but all work in a pinch.
No student data collection. Games don't track students, require a login, or store work on a server. Play stays on the device. Site-wide analytics and ads are covered in the privacy policy.