Pick a unit. Build a population pyramid, site a factory, bid for city land or run a state.
Not tied to a unit — all seven units in one game.
A highlighting game on AP multiple-choice questions.
Practices Models, processes and scale across Units 1–7, by sorting answer options into best, partly true, distractor and false.
Drag a marker across an answer option to mark it Best or False. A red pen then explains every option. Claim lands on a map to unlock two more markers, Partly true and Distractor. No timer.
How people read the land, and what it costs the land when they change it.
Twelve tiles and thirty-six cards on public-domain photographs, three dealt each turn.
Practices Human-environment interaction: what every building, farm and road costs the land, and how a sustainable place is balanced.
Every building spends a leaf, so count what you can still see. Your score is your weakest total.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: site and situation, map projections, distance decay, and formal vs functional regions.
Four in a row wins.
Birth rates, death rates, and what happens to a country's population as it industrializes.
Set the birth, death and migration rates and build the pyramid.
Practices Population pyramids and the demographic transition: how birth rates, death rates and migration build each shape.
Each country starts with its real 1945 pyramid; run it to 2025 on sliders named in words, not numbers. Thirteen countries: five teach the shapes, four test them, four break the rules. Three optional practice rounds.
Each card shows a scene. Players name the stage.
Practices Comparing four stages of the demographic transition. Is there a factory yet? Are deaths falling faster than births? Would this family expect to bury a child?
Match the stage, or Outwit: play another stage's card on the same issue.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: physiological density, the demographic transition, push and pull factors and intervening obstacles.
Four in a row wins.
Where a culture starts, how it travels, and what it leaves on the land.
Each card shows a fact and a period image. Players name the faith.
Practices Comparing four religions: Christianity, Islam, Buddhism and Hinduism. Five issues: founders, hearths, beliefs, diffusion and geography. Did it spread by missionary, merchant or army?
Match the faith, or Outwit: play another faith's card on the same issue.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: cultural hearths, the four kinds of diffusion, acculturation and assimilation, and sequent occupance.
Four in a row wins.
Where the lines on the map come from, who drew them, and what holds a state together or pulls it apart.
Class simulation. You run a state whose borders someone else drew.
Practices Political geography, 1945 to 2001: colonial boundaries, centripetal forces, territorial claims and supranationalism.
Spend on unity, press a claim on a neighbor, or join a bloc. At the end each student learns which real state they played.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: stateless nations, centrifugal and centripetal forces, gerrymandering and the four kinds of boundary.
Four in a row wins.
What gets grown, where, how crops crossed the oceans, and why the ring of land around a market is worth more than the one beyond it.
Each card shows a scene. Players name the farming system.
Practices Comparing farming systems: intensive or extensive, subsistence or commercial. How much land does it take? Who does the work? Who eats what comes off it?
Match the system, or Outwit: play another system's card on the same issue.
Finish half-planted farm maps so every field pays.
Practices Von Thünen model: land-use rings set by market price and transport cost.
Set the rings by dragging dividers and swapping bands. Six levels build the model, then four challenges hide the bar and ask you to submit blind. No math.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: von Thünen's rings, shifting cultivation, the Green Revolution and the survey systems that cut American land into squares and strips.
Four in a row wins.
Plant ingredients across 14 regions and watch them spread until regional dishes light up.
Practices Diffusion of crops and dishes between the Old World and the New World: trade routes, climate zones and the Manila Galleon.
Two difficulty modes.
How zoning, redevelopment, and gentrification reshape a neighborhood — and who gets a say.
You are on the city council and a neighborhood is up for redevelopment.
Practices Urban land use: stakeholders, zoning ordinances and the city budget.
Toggle ordinances, watch seven stakeholder groups react, and balance the budget. Day 4 of a four-day simulation, or a stand-alone activity.
Place gas stations, groceries, schools and a hospital until every village is served and nothing closes.
Practices Central Place Theory: the range and threshold of services, and the market areas they create.
Eight tutorial levels, then six puzzles on a fixed budget. Solving one reveals your market areas.
Finish half-built cities so every block sells to its highest bidder.
Practices Bid-rent theory: Burgess's concentric zones, Hoyt's sectors and multiple nuclei.
Five levels add one bidder at a time. Three challenges change who can pay: the automobile, the factory's move to the interstate, and online shopping.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: concentric zones, sectors, multiple nuclei, range and threshold, redlining and blockbusting.
Four in a row wins.
How wealth, technology and opportunity spread unevenly across a connected world — and who gets reached last.
Drag the works across the district and watch the pull lines thicken and thin.
Practices Weber's least cost theory: bulk-reducing and bulk-gaining industries, break of bulk and agglomeration.
Six levels teach the rules, then four challenges hide the bar and ask you to commit.
Launch innovations into the world city network and watch them move down the four ranks.
Practices Hierarchical diffusion through the world city network, and which innovations never reach the countryside.
A mirror of The Columbian Exchange: same board, opposite rule.
Printable card game. You are the World Bank: find a developed state to fund you, then push a developing state toward health, education or income.
Practices Human Development Index: health, education and income, and how developed states fund developing ones.
No card names its category. Name it out loud; anyone can challenge.
Mini-games on real World Bank data: test tubes, seesaw, liar ducks, kart races, pinball, a claw machine, scatter plots and more. Bet play money on how close you call it.
Practices Development indicators and how they move together: fertility, income, urban growth, population structure, farm employment, emissions, internet and mobile access, child mortality, life expectancy, and women in the labor force.
Four, six or eight rounds, 109 countries, 27 World Bank statistics. Trophies to unlock.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: the five economic sectors, least cost theory, Rostow's stages and the indices that rank a country's development.
Four in a row wins.