Pick a unit. Drill the vocabulary, practice the Article Analysis Question and move the graphs.
Not tied to a unit — all five units in one game.
Read a short practice study, then drag a marker across four responses to one part of the AAQ.
Practices The Article Analysis Question: research method, operational definitions, statistics, ethical guidelines, generalizability and argument.
Mark the one that earns the point and the one that misreads the study. Claim lands on a map to unlock two more markers, Incomplete and Wrong part. A red pen then explains every response. No timer.
Every multiple-choice question comes with a graph.
Practices the normal curve, correlation, mean, median and mode, conditioning curves, reinforcement schedules, memory curves and Yerkes-Dodson.
Drag a slider or a grip, watch the curve respond, then pick your answer. Claim lands on a map, take the Exam Hall at 70 seconds a question, and play a new daily graph each day.
Each card shows a picture and a fact. Players name the perspective.
Practices The four perspectives: behavioral, cognitive, biological and psychodynamic, on core ideas, fears, depression, treatment and evidence.
Match the perspective, or Outwit: play another perspective’s card on the same issue.
How heredity, the nervous system, the brain, sleep and the senses shape what people do and think.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: nature and nurture, the autonomic nervous system, the all-or-none principle and reuptake.
Four in a row wins.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: brain structures, sleep disorders, absolute threshold and sensory adaptation.
Four in a row wins.
Perception, thinking and judgment, the stages of memory, and how intelligence is defined and measured.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: top-down and bottom-up processing, heuristics, reliability and validity.
Four in a row wins.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: encoding, storage, retrieval and the types of forgetting.
Four in a row wins.
Growth across the lifespan, then classical conditioning, operant conditioning, and the social and cognitive sides of learning.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: attachment, assimilation and accommodation, scaffolding and parenting styles.
Four in a row wins.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: classical conditioning, reinforcement and punishment, learned helplessness and modeling.
Four in a row wins.
How people explain each other’s behavior, how groups and situations shape it, and how theories describe personality, motivation and emotion.
Each card shows a picture and a fact. Players name the theory.
Practices Comparing four theories of personality: psychodynamic, humanistic, social-cognitive and trait. What is personality made of? What drives it? Where does it come from? How is it measured? What goes wrong, and what changes it?
Match the theory, or Outwit: play another theory's card on the same issue.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: attribution, cognitive dissonance, conformity and obedience and group behavior.
Four in a row wins.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: defense mechanisms, self-efficacy, motivation and emotion.
Four in a row wins.
Stress and health, positive psychology, how disorders are classified, the major categories, and how each is treated.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: stress and coping, positive psychology, the DSM and perspectives on disorders.
Four in a row wins.
Two players. Match one of your three definitions to a term on the board to claim the square.
Practices Vocabulary: anxiety, mood and psychotic disorders and therapies.
Four in a row wins.